Introduction
About Guillotine Cross [ GX ]
Job Bonuses | |||||
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STR | AGI | VIT | INT | DEX | LUK |
8 | 11 | 6 | 5 | 9 | 4 |
Stats
Stat | Notes |
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Strength | Every 1 point;
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Agility | * Increases your ASPD.
Every 1 point;
Every 5 points;
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Vitality | * 100 total points (including bonuses) grants you immunity to Stun and Poison status. Every 1 point;
Every 2 points;
Every 5 points;
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Intelligence | * 100 points total (including bonuses) grants you immunity to Silence status. Every 1 point;
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Dexterity | * Slightly increases ASPD Every 1 point;
Every 5 points;
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Luck | * Having 100 or 0 LUK will grant immunity to Curse status. Every 1 point;
Every 3 points;
Every 5 points;
Every 10 points;
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Skill
Improve Dodge |
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Double Attack |
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Envenom |
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Detoxify |
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Hiding |
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Back Slide |
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Skill | Notes |
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Right-hand Mastery |
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Katar Mastery |
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Sonic Blow |
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Advanced Katar Mastery |
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Soul Destroyer |
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Meteor Assault |
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Cloaking |
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Venom Knife |
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Create Deadly Poison |
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Enchant Deadly Poison |
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Skill | Notes |
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Rolling Cutter |
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Cross Ripper Slasher |
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Cross Impact |
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Cloaking Exceed |
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Dark Claw |
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Hallucination Walk |
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Weapon Blocking |
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Counter Slash |
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Venom Impress |
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Research New Poison |
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Poisoning Weapon |
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Venom Pressure |
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Create New Poison |
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New Poison
New Poisons are very useful tools for the GX class. They give a negative effect when applied to an enemy, and a positive effect when used on yourself.
All New Poisons will give you a 5% increase in Melee damage when applied.
All of these poisons last for 5 minutes or 300 seconds each, you can use both, Enchant Deadly Poison with Poisoning Weapon at the same time, but New Poisons is different like Enchant Deadly Poisons, those effect ( New Poisons ) would gone if you are died before the time up.
Poison | Ingredients | Negative Effect | Positive Effect |
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Paralysis | 1 Medicine Bowl 1 Poison Kit 20 Poisonous Toad Skins 1 Poison Herb Amoena | Useful for potentially slowing down people in PvP enviroments, especially on tanky enemies.
| Gives you Increase AGI movement speed. Does not stack.
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Pyrexia | 1 Medicine Bowl 1 Poison Kit 20 Anolian Skin 1 Poison Herb Rantana | Can cause interruptions in PvP for casting skills.
| The best poison for critical builds, this is what you will be using most of the time. "Normal Damage" refers to autoattack damage only, not general damage.
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Death Hurt | 1 Medicine Bowl 1 Poison Kit 25 Decayed Nail 1 Poison Herb Seratum | Can be used on a tank or high HP enemy to slow their healing making it easier to kill them. Stacks with Critical Wounds.
| A nice potion to recover health on solo instances, just find a safe area and heal to full health when you need it.
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Leech End | 1 Medicine Bowl 1 Poison Kit 1 Poison Herb Scopolia 1 Poison Herb Nerium | Good for killing targets slowly, does not work on MvPs.
| In my opinion, the worst potion, we have 100 Vit for stun immunity anyways, and blind is easily removed with a green potion.
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Antidote | 1 Medicine Bowl 1 Poison Kit 2 Green Herb 1 Blue Herb 1 WHite Herb | Removes the effects of a New Poison. | Not Applicable. |
Venom Bleed | 1 Medicine Bowl 1 Poison Kit} 10 Sticky Poison 1 Izidor | Can be used on tanks or high HP enemies to take them down easier.
| A very nice poison against pesky reflect mobs, and in PvP where there is a lot of reflect.
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Magic Mushroom | 1 Medicine Bowl 1 Poison Kit 10 Poison Spore 1 Poison Herb Makulata | Can be used to interupt a targets tasks and skills, making it harder for them to move and fight.
| Another really strong poison, this can really help Cross Ripper Slash, Counter Slash, and Soul Breaker builds reach high After Cast Delay.
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Toxin | 1 Medicine Bowl 1 Poison Kit 10 Sticky Poison 1 Poison Herb Nerium | Good on classes that cast a lot of skills to try and interrupt them. This can "apparently" stop uninterruptible casting.
| Similar to Death Hurt, but this recovers SP. Really nice when you farming in a field or dungeon and need lots of SP.
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Oblivion Curse | 1 Medicine Bowl 1 Poison Kit 10 Heart of Mermaid 1 Izidor | Good on classes that cast dangerous skills to prevent them from killing you. (If they get oblivion status, sadly it's like a 5% chance on high INT characters).
| Decent poison that can help again bosses that spam Silence and Curse statuses.
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Guillotine Cross Build
Well, some of you maybe still new with Guillotine Cross ( GX ) or maybe have been experience on this. I will just made it simple to talk about some of the GX Build. GX have some build that we can play on, like Rolling Cutter Skill type, Slasher Cross Ripper Slash Skill type, Soul Destroy Skill type, Cross Impact Skill type, or just combine some of them for being Hybrid type.
First, Rolling Cutter type is the best build for starting to play GX, with low budget gear and right composition you can doing some solo instances. If u are wondering what kind of those low budget gears i will share it later. This type can still work for being midle till end game too, with right combination gear the Slasher Cross Ripper Slash would be so painfull, but not much people playing this type on end game.
What we need to playing this type ( ? )
Try to get around 187 ASPD and 35% After Cast Delay, and then just focus on Hits and Damage after. This type is about physical melee damage on Rolling Cutter and long range damage on Cross Ripper Slash.
Second, Soul Destroy type is a long range skills, so for you guys that love doing long range DPS, you can go on it. Im not suggest it on early game, becouse this build need some gears to calculating the spam.
What we need to playing this type ( ? )
Soul Breaker has 2 seconds of Cast Delay, so you will need very high After Cast Delay to spam it fast (Around 93%, but you can use less to still deal strong damage). It also has 0.25 seconds of Fixed Cast Time and 0.25 seconds of Variable Cast Time. This skill now apply critical hits, but the Critical Rate is halved. You will need around 210-220 Critical Rate to consistently get critical hits on most enemies.
- Inside Monster Hunter 2, Soul Destroyer can no longer land critical hits. So you can focus more on damage and After Cast Delay.
Third, Cross Impact type is the most popular build for playing GX, even with a low gear still can deal some hype damage with the right composision. This build is pretend to being MVP killer's.
What we need to playing this type ( ? )
Just like Soul Destroy Skill, this skill it can now apply critical hits, so you will need around 210-220 Critical Rate to consistently get critical hits on most enemies. Then we just need to focus on Melee Damage and Critical Damage.
And the last is Hybrid type, Hybrid type is mean you combine some build into 1 combination build. This build would need some experiment to find the better combination for both type, some of people would do like Rolling Cutter with Cross Impact or just Cross Impact with Soul Destroy.
So why people doing hybrid type ( ? )
Well, with doing Hybrid type you doesnt need to worried about Reflect or Mobs. You can just do it solo wherever you want to go with this build, but yea this build kinda costy.
Okee .. Now you guys know about those type of build, so you can decided which type you will play with.
Gear
Item | Slot | Way to Obtain | Notes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Old Bone Circlet [1] | Upper Headgear | Tomb of the Fallen | Very strong headgear that boosts your Cross Impact damage, and if your lucky you can enchant it with Acute Enchant which can be upgraded further, most people will only get to level 5 enchant, which adds +50% Critical Damage and +15 Critical Rate. This is the best headgear for this build, due to the skill damage increase, and the HUGE Critical damage buff.
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Ruff Officer [1] | Master of Coin | The second best headgear for this build, also the budget option.
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Fafnir Skin [0] | Middle Headgear | Custom Headgear Quest | One of the few middle headear combo's that add Critical Rate and Critical Damage.
Combo's with Fafnir Mask [0]
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Magical Booster [1] | Custom Headgear Quest | One of the few middle headear combo's that add Critical Rate, Critical Damage and Attack depend on enchant.
Combo's with Violet Halo [1]
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Monocle [1] | Monster Drop | This is an easy middle headgear for when you need that extra card slot.
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Fafnir Mask [0] | Lower Headgear | Custom Headgear Quest | The second piece to the Fafnir combo that gives you Critical Damage.
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Vicious Mind Aura [0] | Monster Drop | Best lower headgear i've known, But we need the combos to gave effect.
Combo's with Fallen Warrior Manteau [1]
Atk + 10 Additional Atk + 2 per upgrade level of the item.
Aspd + 3% Additional Aspd + 1% per 2 upgrade levels of the item.
Reduces damage taken from Neutral property attacks by 3%.
Matk + 20 Additional Matk + 3 per upgrade level of the item.
Increases long-ranged damage on targets by 3%. Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item.
Increases critical damage on targets by 5%. Increases critical damage on targets by an additional 1% per upgrade level of the item.
Reduces damage taken from Neutral property attacks by an additional 3%.
Aspd + 1
Reduces damage taken from Neutral property attacks by an additional 4%. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Samurai Mask [0] | Obtained by opening Military Headgear on Nova Shop | A lower headgear that boost a better damage.
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Magical Rosary in Mouth (Awakened) [0] | Start the awakening quest @navi hu_in01 148 237 | Best lower headgear if you want pure stats.
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Rosary in Mouth [0] | Creating the item quest @navi moc_fild19 26 32 | A decent lower headgear that adds a few effects.
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Str Soutane [1] | Armor | Odin's Temple 4 | This is the strongest armor for damage purposes, but only if you have a Str Blessing enchanted on it. That means you need to get a minimum +9 of this armor, otherwise go for illusion Armor A-Type [1] as it's cheaper and easier to obtain.
ALL of the enchants can be rerolled one by one (at a cost of course), so you can continue working on your enchants over time.
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illusion Armor A-Type [1] | illusion Questline | A really strong armor that adds both ATK and ATK%. Can be enchanted as well. Needs to be at +9 to get the most effect out of the enchants. Warning: once you put an enchantment on, it can NOT be taken off
This is the same setup as the Rolling Cutter build armor, so it can be shared between the two builds easily.
Combos with illusion Engine Wing A-Type [1]
Combos with illusion Leg A-Type [1]
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Abusive Robe [1] | Honor Tokens | Strong defense piercing effect but only on Demi-Human, Demon, and Undead race enemies. This is better than illusion Armor A-Type [1] only if you have at least;
Combos with Valkyrian Manteau [1]
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Lava Leather Suit [1] | Magma Dungeon 3 | A decent armor, more of a budget option if you cant afford a illusion Armor A-Type [1]. I would still suggest against using this if you can.
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Automatic Armor A-type [1] | Exchange an Varmeal ticket and +9 illusion armor-a | The best armor for playing DPS class.
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Bolt Crusher [2] | Weapon | Einbech Dungeon Floor 3 | This is the strongest weapon for raw power on the Cross Impact build. But it is only second highest in overall DPS, since Agudo Filo [2] can reach a possible 15 second cooldown on Dark Claw making it stronger over long term fights such as in Monster Hunter 2. Bolt Crusher is also very expensive, it is best used in Cross Impact / Rolling Cutter hybrid builds. It is good to note this is stronger than Juliette D Rachel [2], but more expensive so JDR is still the best early game weapon.
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Agudo Filo [2] | Bioresearch Laboratory | id=28010 |item=Juliette D Rachel |slots=2 |simple=yes}. It's best to have things like Acute 5, +10 armor for Furious ninetail, Sharp on your insignia enchant. Can be enchanted here. Aim for Fatal or Sharp for the critical rate. This can also be enchanted with Eremes' Memory , which gives;
Item Effects
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Juliette D Rachel [2] | Sky Fortress | This is the best choice of weapon for this build, being the most efficient at just about everything. It lacks a little behind the dual wielding damage, but not by much. Considering you can one shot basically any mob when fully geared up with a Juliette D Rachel. You want +10 refine on this for the Eremes card effect, but for budget reasons, you can get away with a +7/+8. Since this is a katar weapon, it has double Critical Rate. Which makes this the easiest option for achieving 100% Critical hits with Cross Impact. Can be enchanted here. Aim for Sharp enchants, or fighting spirit if you have enough Critical Rate already.
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Fallen Angel Wings | Garment | Dante's Shop | As a base these aren't too strong, but they can be fully enchanted with Fatal enchants. This will gives more damage than illusion Engine Wing A-Type [1], but less Critical Rate. Can be enchant at the same place you craft them. The best possible enchants would be Fatal 4, Fatal 3, Fatal 3. Aim for Fatal 9 or Fatal 10 in total.
Item Effects
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Fallen Warrior Manteau [1] | [1] | A decent garment combos with the Vicious Mind Aura, this is the best garment for Hybrid. Item Effects
Atk + 10 Additional Atk + 2 per upgrade level of the item.
Aspd + 3% Additional Aspd + 1% per 2 upgrade levels of the item.
Reduces damage taken from Neutral property attacks by 3%.
Matk + 20 Additional Matk + 3 per upgrade level of the item.
Increases long-ranged damage on targets by 3%. Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item.
Increases critical damage on targets by 5%. Increases critical damage on targets by an additional 1% per upgrade level of the item.
Reduces damage taken from Neutral property attacks by an additional 3%.
Aspd + 1
Reduces damage taken from Neutral property attacks by an additional 4%. Combos with Vicious Mind Aura [0]
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illusion Engine Wing A-Type [1] | illusion Questline | A decent garment, combos with the illusion set, this is the best garment for Critical Rate, but not Critical Damage (since you don't want to wear the illusion Leg combo). Warning: once you put an enchantment on, it can NOT be taken off
Combos with illusion Armor A-Type [1]
Combos with illusion Leg A-Type [1]
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Valkyrian Manteau | Monster Drop | An alright garment, you wear it for the combo effect only. Item Effects
Combos with Abusive Robe [1]
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Temporal Agi Manteau [1] | Exchange an Pure Temporal Crystal from Legacy of Glash Heim. | The best garment to boost your critical damage along with pure damage. Item Effects
increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Temporal Str Manteau [1] | Exchange an Pure Temporal Crystal from Legacy of Glash Heim. | Best garment for increase your pure attack. Item Effects
increases atk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Automatic Engine wing A-type [1] | Exchange an Varmeal ticket and +9 illusion engine wing-a | One of great garment to modified damage and critical damage. Item Effects
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Temporal Boots of Luk [1] | Footgear | Old Glast Heim | The strongest footgear for Cross Impact that doesn't require any gear combo's to use effectively. Adds a strong amount of Critical Damage. This combo's with King Schmidt's Strong Insignia [1], and is the best in slot for this build.
These can be enchanted. For the first enchant aim for Fighting Spirit. For the second enchant aim for Bear's Might since it will the best in slot in a future update. Bear's Might This is a strong enchant for dealing high DPS for a short period, but the downside to this is the low activation chance. This only activates at a low chance when you take damage. Enchant Effects
Which gives:
Bear's Might combo's with Strong (Final enchant of King Schmidt's Strong Insignia [1])
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illusion Leg A-Type [1] | illusion Questline | A strong footgear for CI because of the enchantments, which are similar to Temporal Boots of Str [1] but these have longer duration and the STR enchant activates on attacking instead of being attacked, it also lasts much longer and activates way more frequently.
Combos with illusion Armor A-Type [1]
illusion Engine Wing B-Type [1]
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Temporal Boots of Str [1] | Old Glast Heim | The optional from temporal luk boots to get combo with temporal str manteau. This combo's with King Schmidt's Strong Insignia [1], and is the best in slot for this build.
These can be enchanted. For the first enchant aim for Fighting Spirit. For the second enchant aim for Bear's Might since it will the best in slot in a future update. Bear's Might This is a strong enchant for dealing high DPS for a short period, but the downside to this is the low activation chance. This only activates at a low chance when you take damage. Enchant Effects
Which gives:
Bear's Might combo's with Strong (Final enchant of King Schmidt's Strong Insignia [1])
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King Schmidt's Strong Insignia [1] | Accessory | Fall of Glast Heim | This is the best accessory for the left slot, it adds a ton of ATK% alone, and can be enchanted with some very strong enchants. This can be enchanted three times, aim for;
Item Effects +10% ATK
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Physical Enhancer Ring [1] | Geffen Magic Tournament | This is the best right slot accessory for this build, aim for 7-8% Critical Damage for each enchant.
You can obtain two of the following enchants (you can get the same enchant more than once): Enchant Effects
Item Effects
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illusion Booster R (Right) [1] | illusion Questline | The right and left hand illusion accessories. These are better than PER for Critical Rate, but can only give you 10% Critical Damage. These are like the budget option.
The only enchant you need is; The other enchants can be whatever you want, since they don't matter to this build very much.
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Card
Card | Slot | Way to Obtain | Notes |
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Essence of Evil Str 3 | Any Slot | Demon God Instance | Can fit into any card slot on your gear, very good because losing INT isn't a downside for GX. Card Effects
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Purple Ferus Card | Headgear | Abyss Dungeon 4 | The strongest headgear card for damage. Sacrifice a little HP for a strong amount of ATK%.
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Angra Mantis Card | Monster Drops | One of the few good options for headgear cards. Card Effects
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Deep Sea King Dramoh Card | Monster Drops | Good options for boost ATK% but need some sacrifice on HP%. Card Effects
Combo's with King Dramoh Card
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Marduk | Monster Drop | Grants immunity to silence status, which is very good because silence turns off Cross Impact leaving you basically useless. Alternatively you can just carry green potions with you. Card Effects
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Gemini-S58 Card | Monster Drop | Adds some nice resistances to sleep, stone, and stun status effects. Best if worn with a second one for full resistance. Card Effects
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Furious Ninetail Card | Armor | Monster Drop | The best DPS card for the armor slot. Use this if your not using a resist card. It also adds Critical Rate which is important. Card Effects
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Nightmare Terror Card | Monster Drop | This combo will give better DPS than Furious Ninetail Card if you already have around 200% Critical Damage. Beware that this does not give you Critical Rate though. Item Effects
Combo's with Rigid Nightmare Terror Card
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Bathory Card | Monster Drop | This is good for resisting shadow element attacks. Item Effects
Other similar effects.
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Bio 5 Eremes Guile Card | Weapon | Monster Drops | This is your main DPS card, since it adds so much skill damage. Make sure you place this on a +10 level 4 weapon. |
Knight Sakray Card | Ghost Palace | Strong card that helps deal with undead/demon monsters and bosses. Card Effects
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Chaotic Ghostring Card | Monster Drops | This is a very strong card against large monsters, just after Contaminated Wanderer Card. But this is the best without a doubt against small sized monsters.
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Contaminated Wanderer Card | Monster Drop | This is one of the strongest weapon cards for DPS.
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Petal Card | Garment | Monster Drop | The strongest DPS card for the garment slot, there isn't much else to use here anyways. Card Effects
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Green Maiden Card | Monster Drop | Budget card that adds some Critical Rate. Card Effects
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Geffen Bully Card | Footgear | Geffen Magic Tournament | This is on of the best cards in the footgear slot. Card Effects
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Rigid Nightmare Terror Card | Monster Drop | This combo will give the best DPS as long as you already have enough Critical Rate. Item Effects
Combo's with Nightmare Terror Card
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Deep Sea Merman Card Card | Monster Drops | If you think that your Healt is enough, this card would be the best options. This card would boost your damage, and critical damage if you are goes with the combo's card. Card Effects
Combo's with Deep Sea King Dramoh
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Geffen Gangster Card | Geffen Magic Tournament | This is the opposite of Geffen Bully Card, this is the lesser card but a bit more budget friendly. Card Effects
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Chaotic Baphomet Jr. Card | Monster Drop | A nice footgear if you still lack Critical Rate. Card Effects
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Firelock Soldier Card | Monster Drop | The best footgear card for adding HP/SP. Card Effects
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Ominous Heater Card | Accessory | Monster Drop | Adds Critical Damage, as well as Critical Rate. Card Effects
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Chaotic Killer Mantis Card | Monster Drop | The best Critical Damage in the accessory slot, since it combo's with Angra Mantis Card. Card Effects
Combo's with Angra Mantis Card
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Revolver Buffalo Bandit Card | Monster Drop | This is decent for some extra ATK% modifiers. Card Effects
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Gigantes Card | Monster Drop | This is the best accessories card to boots your damage. Card Effects
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Pets
Item | Slot | Way to Obtain | Notes |
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Cat O' Nine Tails Egg | Pet | Evolves from Nine Tails Pet | Give Some Crit rate. Pet Effects
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Moonlight Egg | Evolves from Cat O' Nine Tails Egg | Adds a lots of crit rate when loyal. Pet Effects
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Hodremlin Egg | Evolves from Gremlin pet | Strong pet for more Critical Damage. Effects based on loyalty.
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Corrupt Wanderer Egg | Evolves from Wanderer pet | Gives less Critical Damage than Hodremlin, but this gives a couple Critical Rate. Effects based on loyalty. Pet Effects
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High Orc Egg | Evolve from Orc Warrior pet | Adds ATK based on loyalty. Pet Effects
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Little Isis Egg | Evolve from Isis pet | A pet that adds ATK%, this is better than High Orc at higher ATK. Pet Effects
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Orc Hero Egg | Evolves from High Orc | The strongest ATK% pet. Pet Effects
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Shadow Gear
Item | Slot | Way to Obtain | Notes |
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| Monster Hunter | The basic shadow gears from Monster Hunter 1. Full Set Effects
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| Monster Hunter 2 | Currently the best shadow gear combo for this build. Notable individual effects Guillotine Cross Shadow Shield
Combo Effects ( Guillotine Cross Shadow Shield + Guillotine Cross Shadow Gauntlet)
Full Set Effects
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| Monster Hunter 2 | Shadow gear that suit for SD or Rolling Cutter build. Force Shadow Earring Effects
Force Shadow Pendant Effects
Force Shadow Weapon Effects
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| Monster Hunter 2 | Shadow gear that suit for SD or Rolling Cutter build. Each Part of Them Effect
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My Gear
Cross Impact
For the enchant on those equip's are :
- Old Headgear : Acute ( would be better if atleast u reach lv5 ) Deep Sea King Dramoh
- Magical Booster : i go for crit + 3 & atk 3% Essence of Evil Luk 3
- Automatic Armor A-type : Attacker Force / Power / Power Mistress of Shelter
- Bolt Crusher : Atleast we need to get 10% atk, the rest would good if we get Critical Damage Bio 5 Eremes Guile Card x2
- Temporal Str Manteau : Crit rate + 10 Happiness Giver
- Temporal Boots : Fighting Spirit 7 & Bear's Might Deep Sea Merman Card Card
- Automatic Booster R : Fatal / All Force / ASPD Void Mimic
- King Schmidt's Strong : Strong / Sharp5 / STR5 ( can go for STR, LUK or DEX but would be better if STR i think ) Void Mimic
hello, a very good guide, it has helped me a lot to know in more detail the skills and recommended equipment updated to patch 17.2, even though I play on another server. I look forward to the guide for dual dagger since I want to kill mvp with dd, checking online I found that a build counter slash is more secure than crit dd.
BalasHapusI hope you can continue making guides like this <3
thank's, im still doing a progress for my dual dagger gear. ill share it soon and edit some info here <3
Hapus